Turn the crowd
Stop one Oomp in place and send the rest back toward safety.
Twenty-five tiny Oomps march into danger. Give them the right skills, carve a safe route through the world, and rescue 20 before your rival does.
Oomps keep moving. You make the plan. Read the terrain, spend each limited skill carefully, and improvise when your perfect route becomes a very bad idea.
Stop one Oomp in place and send the rest back toward safety.
Raise a staircase over pits and toward the route nobody else can reach.
Drive a horizontal tunnel through soft terrain and stubborn obstacles.
Carve a descending path that gets the crew under the problem.
Open a vertical shaft—but make sure the landing is survivable.
Give one Oomp a soft landing when the only route is down.
Spot steel, drops, gaps, and the shortest possible line from entrance to exit.
Skills are limited. Choose the right Oomp at the right second to keep the route alive.
Both crews race at once. Get your quota through the shared central exit first.
Your crew is counting on a better route.
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